Mobile UI Design - Strategy game

  Interface Design created for a strategical medieval themed game. The first phase ( first image) is the build phase where the player begins to create mines and houses with resources. The second phase (second image) is the attack phase where the player will have to defend the fortress against an enemy.

Interface Design created for a strategical medieval themed game. The first phase ( first image) is the build phase where the player begins to create mines and houses with resources. The second phase (second image) is the attack phase where the player will have to defend the fortress against an enemy.

 A mock up that was created for Disney's the magic kingdom.

A mock up that was created for Disney's the magic kingdom.

 Mock up created for chuck-e-cheese. Client wanted to develop a toy purchasing app where it will be easy and intuitive for children to check out. 

Mock up created for chuck-e-cheese. Client wanted to develop a toy purchasing app where it will be easy and intuitive for children to check out. 

 Design for the mobile version of Fruit Mania. The goal was to redesign an arcade version to fit in a much smaller screen space while still functioning just a well.

Design for the mobile version of Fruit Mania. The goal was to redesign an arcade version to fit in a much smaller screen space while still functioning just a well.

 

Apple Frenzy Interface Design

 Interface design made for the Apple frenzy game. The client wanted a two player pachinko game made for children from 5-12. The game design, characters, backgrounds and all logos were designed by me.

Interface design made for the Apple frenzy game. The client wanted a two player pachinko game made for children from 5-12. The game design, characters, backgrounds and all logos were designed by me.

 Starting sequence when player first enters the game.

Starting sequence when player first enters the game.

 Game over sequence.

Game over sequence.

Video demonstrating what it looks like in game play. Take a look to see how the characters interact with all the other elements in the game.

 

Pirate's Hook Interface Design

 Interface design for Pirate's Hook game. Client wanted a game that revolved around a nautical theme for children from 6-14. The purpose is to hook as many fishes through obstacles in a limited time frame. I designed the game play, all characters, background and logos.

Interface design for Pirate's Hook game. Client wanted a game that revolved around a nautical theme for children from 6-14. The purpose is to hook as many fishes through obstacles in a limited time frame. I designed the game play, all characters, background and logos.

Video demonstrating what the design looks like in game play. 

DEANNA_IP_HUDtest_partA.png