Mobile UI Design - Strategy game

Interface Design created for a strategical medieval themed game. The first phase ( first image) is the build phase where the player begins to create mines and houses with resources. The second phase (second image) is the attack phase where the player will have to defend the fortress against an enemy.

Interface Design created for a strategical medieval themed game. The first phase ( first image) is the build phase where the player begins to create mines and houses with resources. The second phase (second image) is the attack phase where the player will have to defend the fortress against an enemy.

 

Apple Frenzy Interface Design

Interface design made for the Apple frenzy game. The client wanted a two player pachinko game made for children from 5-12. The game design, characters, backgrounds and all logos were designed by me.

Interface design made for the Apple frenzy game. The client wanted a two player pachinko game made for children from 5-12. The game design, characters, backgrounds and all logos were designed by me.

Starting sequence when player first enters the game.

Starting sequence when player first enters the game.

Game over sequence.

Game over sequence.

Video demonstrating what it looks like in game play. Take a look to see how the characters interact with all the other elements in the game.

 

Pirate's Hook Interface Design

Interface design for Pirate's Hook game. Client wanted a game that revolved around a nautical theme for children from 6-14. The purpose is to hook as many fishes through obstacles in a limited time frame. I designed the game play, all characters, background and logos.

Interface design for Pirate's Hook game. Client wanted a game that revolved around a nautical theme for children from 6-14. The purpose is to hook as many fishes through obstacles in a limited time frame. I designed the game play, all characters, background and logos.

Video demonstrating what the design looks like in game play.